GRT 1.22 is out for all platforms!

Discussion of the upcoming GPU accelerated rainbow table implementation
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Re: GRT 1.22 is out for all platforms!

Postby Bitweasil » Fri Nov 25, 2011 8:00 pm

MaddGamer wrote:Not sure how clean that would be to how you are setting up the code. Probably also need the same in the V1 file as well? I havn't used any V1 tables to test against.


Committed in GRTTableSearch.h - should affect all of them equally. Thanks for the catch!
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