A minor 64-bit rant

Discussion of the upcoming GPU accelerated rainbow table implementation
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A minor 64-bit rant

Postby Bitweasil » Tue Jul 06, 2010 1:36 am

Linux: 64-bit support, mmap, CUDA, everything is happy.
OS X: CUDA does not support 64-bit. ARGH.
Windows: VS2008 Express Edition doesn't have 64-bit compilers by default, Windows doesn't have mmap support!

*irritated*

The initial release may be Linux only for full support. This sucks, but I had no idea I'd run into these issues going to Windows/OS X.
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Re: A minor 64-bit rant

Postby rtnewb » Fri Oct 22, 2010 2:12 am

Windows: Use a recent Windows SDK, Windows has VirtualAlloc instead of mmap (this might be useful, too)
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Re: A minor 64-bit rant

Postby Bitweasil » Mon Oct 25, 2010 11:43 am

Most interesting. Thank you, I will look into that!
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Re: A minor 64-bit rant

Postby rtnewb » Wed Oct 27, 2010 12:31 am

As I'm a proud owner of a legal MSDNAA account (hehe-he) I'm pretty lucky. Oh, and x64 C++-programming on Windows is just as easy as x86 if you never programmed anything on a *nix machine before :D
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