CUDA-Multiforcer 0.72 release!

Discussion and support for the CUDA Multiforcers (Windows and Linux)
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CUDA-Multiforcer 0.72 release!

Postby Bitweasil » Mon Jul 12, 2010 12:44 am

I'm finishing up builds for a 0.72 release!

They're

New features:

- --silent flag that suppresses all output except hash:password output lines.
- Quits when all hashes have been cracked.

MacOS release: http://cryptohaze.com/releases/CUDA-Mul ... 72.tar.bz2
Note: If you have a new Macbook Pro, you WILL need to gfxCardStatus utility! I will write up a bit more on this later.

Windows release, 64-bit only for now: http://cryptohaze.com/releases/CUDA-Mul ... s-0.72.zip

Linux release, 32-bit and 64-bit: http://cryptohaze.com/releases/CUDA-Mul ... 72.tar.bz2

Please test these and let me know if you have problems - I don't have a complete system of CUDA-dev-less test systems. Thanks!
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Re: CUDA-Multiforcer 0.72 release!

Postby johny_cash » Mon Jul 12, 2010 7:46 pm

yes, i just want to use parallel nsight to debug the code. (to investigate things, optimalise if possible)
( i have latest cuda drivers and sdk and 0.7 isnt working. it crashes if i launch it remotely)
0.72 is fine in standalone mode.
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Re: CUDA-Multiforcer 0.72 release!

Postby Red » Mon Jul 12, 2010 8:50 pm

Windows 7, 64-bit: Multiforcer hangs if there are less than 58 hashes in the target file (MD5, -t -b -m flags make no diference).

Also: What is FASTMD5 option? It runs four times slower than regular MD5 (maybe it would be faster with less hashes in the file, but I can't test that).
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Re: CUDA-Multiforcer 0.72 release!

Postby Bitweasil » Mon Jul 12, 2010 9:07 pm

Thanks, I will test the Windows code in the next day or two and see if I can reproduce the issue. I think I have an idea of where to look.

I found a bug in the OS X version that may affect the Windows version too while tracking down some things.

I really need to depreciate the "FAST" options. They're legacy code that may be a slight bit faster on small numbers of hashes, but really don't offer any gains.

The 0.72 release is an interim release that's adding a few requested features while I work on a totally new codebase that does a lot of nifty things.
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